The Opal Deception Eoin Colfer  
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Criminal mastermind Artemis Fowl is back.and so is his cunning enemy from Artemis Fowl: The Arctic Incident, Opal Koboi. At the start of the fourth adventure, Artemis has returned to his unlawful ways. He's in Berlin, preparing to steal a famous impressionist painting from a German bank. He has no idea that his old rival, Opal, has escaped from prison by cloning herself. She's left her double behind in jail and, now free, is exacting her revenge on all those who put her there, including Artemis.

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The Lost Colony Eoin Colfer  
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Ten thousand years ago, humans and fairies fought a great battle for the magical island of Ireland. When it became clear to the fairy families that they could never win, they decided to move their civilization underground and keep themselves hidden from the humans. All the fairy families agreed on this, except the eighth family, the demons. The demons planned to lift their small island out of time until they had regrouped and were ready to wage war on the humans once more. However, the time spell went wrong, and the island of Hybras was catapulted into Limbo, where it has remained for ten thousand years. Now the tainted time spell is deteriorating and demons are being sucked back into the present space and time. The fairy council is concerned about this and is monitoring any materializations. But when the spells deterioration accelerates, the materializations become unpredictable. Even the fairy scientists cannot figure out where the next demon will pop up. But someone can. Artemis Fowl, teenage criminal mastermind, has solved temporal equations that no normal human should be intelligent enough to understand. So when a confused and frightened demon pops up in a Sicilian theater, Artemis Fowl is there to meet him. Unfortunately, he is not the only one. A second, mysterious party has also solved the temporal equations, and has managed to abduct the demon before Artemis can secure him. Once again, Artemis will have to pair up with his old comrade, Captain Holly Short, to track down the missing demon and rescue him, before the time spell dissolves completely and the lost demon colony returns violently to Earth.

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The Time Paradox Eoin Colfer  
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Artemis's mother has contracted a deadly disease—and the only cure lies in the brain fluid of African lemurs. Unfortunately, Artemis himself was responsible for making the lemurs extinct five years ago. Now he must enlist the aid of his fairy friends to travel back in time and save them. Not only that, but he must face his deadliest foe yet...his younger self.

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Return To White Plume Mountain Bruce Cordell, Penny Williams  
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In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium.

Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. Keraptis was finally dead...or so the world thought.

Now, twenty years later, a face has appeared in the volcano's smoke—the face of Keraptis himself, say those who should know. Is the vile wizard immortal after all? Or is there an even greater threat building beneath White Plume Mountain?

The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D game. If you have your own fond memories of experiences within the volcano, you will find this adventure just as fascinating, and just as deadly, as its predecessor. If you are about to tackle White Plume Mountain for the first time, it will be an experience you'll never forget.

For four to ten characters of 7th to 10th level

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